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Behind me is a fully working mechanical watch that I built entirely on camera over the last couple months. And if you'd like to see exactly how I did so, you're in luck because I've taken all four episodes of the series and compiled them into one for your viewing pleasure. So sit back, relax, get yourself a nice beverage, and enjoy. This is going to be the most useless thing I've ever made. You heard that right. From the guy who brought you the Skullk Telegraph, logic gates with fence gates, and a polygraph machine, I bring you the mechanical watch. Something that's been technically obsolete since the '7s. But despite this, these things are still worn by people all over the world in lie of much cheaper, more accurate, and more functional options for one reason and one reason only. They're cool. You see, instead of using electricity, or god forbid, a computer to tell the time, these things use nothing but springs, gears, and good old-fashioned ingenuity to keep on ticking. What I want to do is recreate this mechanism as best as I can in Minecraft. Now, it's not going to be a perfect translation. I mean, for one, rotation doesn't exist in the game, and well, uh, that's kind of the basis of everything a watch does. But we'll get around this and everything else using game mechanics that mimic the main idea of what we're trying to replicate as closely as possible. So, uh, where do we start? Well, I'm thinking we start with the main spring, which is basically the battery of a mechanical watch. In real life, it looks something like this. An S-shaped piece of metal coiled up inside a housing. You wind up the coil, which stores that energy, and then releases it, spinning the housing. By the way, these incredible visuals are courtesy of an amazing article written by Bartas Chahhanovski, which is where I learned basically everything I know about mechanical watches. Link to that article is in the description. But back to the main spring, we have a couple of major issues. Neither springs nor rotational motion exist in Minecraft. But don't worry, I have a couple of ideas. Okay, so basically our goal is to store energy in some kind of mechanical way that will deplete given enough time, but then also can be recharged at any given time to keep it going.