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Dialogue System for Unity 2.x - Cutscene Sequences - Part 2: Camera Control

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this is the second tutorial of the series on the dialogue systems cutscene sequences this tutorial covers camerawork in the first tutorial we went over the basic camera command in that command the first parameter is the camera angle the second is the subject and the third is the duration over which to move the camera into that camera angle the second parameter is optional if you omit it it automatically defaults to a speaker let's add another camera command this time doing a close-up on the listener we could also specify the player game object name but we'll use the listener and we'll have this one kick off at the time specified by the end keyword which as you'll recall from the first tutorial is based on the dialogue text length

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