Unreal Engine 5.1 Tutorial Modular Characters Using Leader Pose Component
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what's up everybody Hayden here I've been getting a lot of questions and seeing a lot of questions in a couple Discord channels that I'm in trying to figure out how to set up modular characters in the new 5.1 system it's pretty simple stuff so I decided I just bang out a quick tutorial for anybody who wants to understand a little better uh so here I have a brand new blank third person project in 5.1 what we want to do is break her up and set her up so she's modular and you can change the pieces out this is really beneficial for somebody who's trying to make a game where their character is constantly swapping clothes or equipment so we'll Jump Right In so I'm going to open up the content browser third person folder Blueprints and BP underscore third person character I'm gonna head over to the viewport and yeah as we can see she's just one full body mesh right now but we want to be able to break her up so she has separate arms legs hands you know as many pieces as you need but for this example I'm going to open up her mesh and just verify the name of the skeleton that she's using always want to make sure that you're using the same skeleton that you're trying to transfer over or it's going to cause some problems so for the purpose of this tutorial I imported a couple meshes I've got a head and a body just as a quick little example of how to do this so first and make sure that it is using the correct one and then you can go ahead and scroll right through this list and you will be able to verify that all the bones are correct uh you will know immediately if the skeletons don't match up they'll be red on this side and there'll be a bunch of missing bones or misnamed bones so it won't work if you're essentially trying to shoehorn another skeleton in you're gonna have to do some retargeting which is a can of worms that have to open in another video but so boom will accept that and then we'll go ahead