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How to make Splines using Blueprints | Spline Meshes | Unreal Engine 5 Tutorial

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hello guys and welcome to my spline tutorial video so in this tutorial video i'm just going to take you through my final result of a spline spline which i think is very easy to work with and to use and you could also just use the code that is in here to make your own spline out of it and make some adjustments to it but overall i think this is all a a spline should have to do and should suffice so over here we already see uh what we can do with the spline this one over here is splined as well but basically in the end you end up with this spline base class and then we have we can just right click the spline base class and make children classes out of it and these children classes we can then preset these values over here so basically we can set the mesh for our spline the section length i will explain what that is and some other settings here as well such as collision so these are all exposed and then you can basically make as much of these spline children as you want depending on how but to showcase what this does if you drag one in eventually then you get the spline just like this over here then here on the right you can select the mesh that you want to put in here so i got a pipe over here so for instance pipe mesh too so this is my little mesh here now i can show you the 3d object over here so it's this one so this is my mesh the end here is not filled and then the front here is i also have one that actually does have an end like this and what you can do then is basically select at the end here so select this little white dot here and if you drag it out it wi will automatically start to spline it so one important thing to know is that when you do this you have to look at the length of your mesh so if we open mine up for instance this one then here in the top left you will see approximate size

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