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Gothic tracery tutorial - part 1 (modeling)

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hello everybody my name is Justin in this tutorial we will create the gothic tracery such as this one so first step is modeling inside blender 2.8 beta second step is texturing inside Photoshop by following this tutorial you can make any type of treasuring you like for the purpose of this video we'll be creating the one with the number three now let's go ahead and save the image inside blender entered the front orthographic view by pressing 1 a nd click shift a to create new mesh let's go ahead and rotate it along the x-axis 90 degrees and scale it up also scale it along the x axis so it resembles the ratio of your drawing create new material for it and rename it and enter the shader editor graph where you can drag and drop your image and connect it directly to the base color let's go back to the 3d viewport and this is the let's go ahead and create a curve now I'm putting the drawing slightly backwards because it was covering the view rotating the curve along the x-axis again and before we edit it let's go to object settings and turn it to two-dimensional and crank up the resolution to about 50 this is crucial because we'll be using this curve as our guide for the curve modifier now in edit mode I'm changing the position and scale and rotation of vertices also changing the type from aligned to free which gives me more freedom of movement I can create a pointed arch for example okay in the edit mode let's go ahead and select the bottom vertex and press shift S and line the cursor to the selected now the 3d cursor is there let's exit the edit mode and go to objects at origin and set the origin to that very 3d cursor you can create a new shortcut blender 2.79 that was aligned to assign to ctrl shift alt and seek adding new and change their shapes I keep in mind that I can only edit them in the edit mode

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