Sobre o campo de visão no Dream Air
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We'd like to quickly address a few talking points from the community about the Dream Air, specifically about the field of view. And this discussion isn't as straightforward as simply shouting a number. So, we do want to add a bit of nuance. Let's cut this into several parts. First, when we talk about FOV, we usually mean the horizontal FOV of both eyes combined. And designing this involves several trade-offs that need to be balanced. First, it's important to keep the FOV in line with how the optical stack was developed. The Dream Air is designed to provide 110° of horizontal FOV, which is already the largest default FOV of any small form factor VR headset on the market. Micro OLED panels have loads of benefits, but [music] they're small, so there's a limit to how much FOV we can extract from them before distortions start to become apparent. So technically we could get more FOV by sacrificing the fantastic edge to add clarity or by introducing some geometrical inaccuracies. We don't want distortions and we also want to adhere to a realistic world scale. So a more common way would be to take the FOV directly from the stereo overlap, but this is a balancing act. There's no clear point at which the overlap is too much or too little. It's just design choices that slightly affect the visual experience. So, we see online discussions comparing the Dream Air to the Crystal Super Micro OLED, which offers an additional 6° of horizontal FOV using these same lenses and panels. And yes, those 6° come directly from the overlap, meaning the Dream Air has better stereo overlap. This doesn't mean that the Dream Air's FOV is artificially reduced. Saying that only tells part of the story. It's simply a different balance between FOV and overlap. Our reasoning is that with the Dream Air, we're aiming at a wider range of users. We think the Crystal Super Micro OLED is fantastic for flight and racing simmers who in general prefer a wider field of view. And I say in general because there have also been plenty of simmers who prefer the pre-production sample of this Crystal Super Micro OLED, which had the overlap and FOV amounts of the Dream Air. Meanwhile, the Dream Air is so small and light. We also see a lot of interest from room skill and VR chat users who may prefer a slightly better overlap. A lot of interactions in VR chat are close up and besides some VR chat users sometimes do 8hour long sessions. Therefore, we have given the Dream Air slightly more overlap than the Crystal Super Micro OLED. And this decision is totally in line with how these headsets are designed.