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Harvest 1 Divine Per Map | PoE 3.28 Mirage

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What's up, guys? I'm S Vicious and today I have a really simple but very strong harvest farming strategy for you. I like to calculate based on divine per map, not divine per hour. And in my testing, this farm was making one divine per map, sometimes even more depending on the prices. The strategy itself is very simple. All we're doing is running a farming harvest. The reason we run a toll is because the harvest usually spawns right at the beginning of the map. This means we can enter the map and go straight into the harvest encounter immediately without needing to clear the entire map. So my gameplay loop looks like this. Enter the map, run straight to the harvest, kill the harvest monsters, leave the harvest, enter the mirage, run the harvest again, and then finally leave the map. I basically skip the rest of the map entirely. Now, the new league mechanic, Mirage, is extremely strong for this strategy. During my testing, I ran 20 maps live on stream, and you can find the VOD linked in the description below. Out of those 20 maps, only two harvest maps spawned outside the Mirage. The other 18 harvests were inside the Mirage. What this means is that the Mirage duplicates the harvest encounter, essentially giving us two harvests in one map. This is extremely powerful because it means your scarab investment is effectively cut in half. You're getting double harvest rewards for the same map cost. I do run searing exark influence. However, I do not go around collecting the altars or trying to stack quant alters. I simply run straight to the harvest. I think doing the altars takes too long. Quant alters are also a bit RNG to get and the harvest loot is simply better. Every 28 maps, I will go and take out the map boss to collect the searing exark invitation, but besides that, I ignore everything else entirely. Now, let's talk about the Alice tree. This tree is very standard for harvest farming. We're taking all the harvest nodes, all the map effect nodes, and the item quantity nodes. Harvest scales extremely well with pack size and item quan, so we want to stack as much of that as possible. We're also grabbing nodes that give increased rare and magic monsters because those also help with the harvest rewards. I do have a couple memory thread nodes allocated here, but honestly,

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