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Dialogue System for Unity 2.x Dialogue UI Tutorial 1

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hello this video will introduce you to dialog uis in the dialog system the dialog system uses dialog uis to show content to the user a dialogue ui can show the following content non-player character or npc subtitles player character subtitles player response menus including an optional timer input fields alert messages and quicktime or qte indicators if we play demo scene 1 you can see an alert message and then an npc subtitle and a response menu this is a quest log window which is a separate ui covered in the quest tutorials the computer terminal uses an override dialog ui component that shows a different dialogue ui this one in world space that demonstrates an input field the dialog system is modular so it can work with any ui system as a side note for programmers it uses a c-sharp interface named i dialog ui you can assign any implementation of eye dialog ui and the dialog system will work happily with it there's a starter script in the templates folder where you can fill in your code for a few simple methods that code doesn't even need to do anything graphical you could make a dialog ui that's entirely audio however the default implementation uses unity's standard ui system and it's called the standard dialog ui system you can use whatever implementation you want or subclass the standard dialog ui classes to change behavior or extend features alright that's the end of the side note this video will show you how to set up a standard dialogue ui in two ways

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