Create Cinematic Mountain Scenes Easily in UE5 // Full Tutorial with the Newest Landscape Tool
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Are you tired of landscape Master Materials always being a chaotic spaghetti that is a chore to modify? That adding or removing landscape layers mean that you need to spend an hour manually reworking the master material, or that the material instance is a cluttered mess? If the answer is yes, well I have exciting news for you! I've created Ultra Modular Landscape for people like you, and in this video, I will show you how you can create stunning landscapes with it in only a matter of minutes. We will create this Icelandic scene from absolutely scratch, creating new landscape material layers and spawning complete mountains with only a couple of clicks. Alright, let's start with creating the new landscape. If you're planning to use UML's prefab system, it's best to keep the component number under 256 or even lower if you want a responsive experience. We will use 64 for this demo. Let's create a new material instance using the master material and then apply it to the landscape. Let's talk about the landscape paint layers. By default, there are five standard and a few technical layers. Keep in mind that the layers that are not enabled in the material instance are not calculated and don't cost any performance. The reason we have only five layers by default is just to keep it cleaner and easier to organize. If you want more layers, you can have up to 12 editable ones. Just open up the master material, create a new layer sample, and plug it into the appropriate pin. Don't forget to compile the master material and then reapply the same material instance. Also, as you can see, layer order doesn't matter here, so feel free to reorganize them as you wish. Let's create the layer info files. It's best to use the "Non-Weighted Blended" option because that's the most accurate, and the other one might introduce some blending issues later on. Create these for all the layers you're planning to use. Don't worry about the other ones—if you decide later to use them, you can just come back here and set them up. Let's open up the instance. As you can see, the details panel is pretty empty. That's because we have only the global parameters here that affect the whole material and not just a single layer. If we want to work with the layers, we need to switch to the "Layer Parameter" tab. Here, you will find all the parameters affecting a single layer. The background layer is basically layer one for us.