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Create Cinematic Mountain Scenes Easily in UE5 // Full Tutorial with the Newest Landscape Tool

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Are you tired of landscape Master  Materials always being a chaotic spaghetti  that is a chore to modify? That adding or  removing landscape layers mean that you   need to spend an hour manually reworking  the master material, or that the material   instance is a cluttered mess? If the answer  is yes, well I have exciting news for you! I've created Ultra Modular Landscape  for people like you, and in this video, I will show you how you can create stunning  landscapes with it in only a matter of minutes. We will create this Icelandic scene from  absolutely scratch, creating new landscape   material layers and spawning complete  mountains with only a couple of clicks. Alright, let's start with creating the  new landscape. If you're planning to   use UML's prefab system, it's best  to keep the component number under   256 or even lower if you want a responsive  experience. We will use 64 for this demo. Let's create a new material instance using  the master material and then apply it to the   landscape. Let's talk about the landscape paint  layers. By default, there are five standard and   a few technical layers. Keep in mind that the  layers that are not enabled in the material   instance are not calculated and don't cost  any performance. The reason we have only   five layers by default is just to keep it cleaner  and easier to organize. If you want more layers,   you can have up to 12 editable ones. Just open up  the master material, create a new layer sample, and plug it into the appropriate pin. Don't forget to compile the master material  and then reapply the same material instance. Also, as you can see, layer order doesn't matter  here, so feel free to reorganize them as you wish. Let's create the layer info files. It's best to  use the "Non-Weighted Blended" option because   that's the most accurate, and the other one  might introduce some blending issues later on.  Create these for all the layers you're  planning to use. Don't worry about the   other ones—if you decide later to use them,  you can just come back here and set them up. Let's open up the instance. As you can  see, the details panel is pretty empty. That's because we have only the global  parameters here that affect the whole   material and not just a single layer. If we want  to work with the layers, we need to switch to the   "Layer Parameter" tab. Here, you will find  all the parameters affecting a single layer. The background layer is basically layer  one for us.

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