Game Assets in Blender: A Complete Workflow
YouTube transcript, YouTube translate
A quick preview of the first subtitles so you know what the video covers.
hey guys i'll make this quick so this video is going to be very long because i'm going to be going through the whole process of converting a blunder asset into a game ready mesh baking texturing the whole nine yards so we end up getting this high poly piece and we're going to decimate it down into this low poly version which um what goes from about 130 000 tries down to about 16 000 with bevels and about 6 000 without bevels so a crazy decimation process i'm i'm going to show you how you can use n-gons and game assets anyone who's saying you can't is um not telling you the complete truth we're also going to show you how to bake substance paint or texturing this isn't going to be like a traditional tutorial but you can watch how i approach it so sit back split this into a few sessions if you need to i know it's a long video but i think it'll give you a lot of value and make sure you download our free game asset guide it's a little pdf that you can kind of refer to whenever you're making your own game assets i use it all the time so you can grab that in the link in the description anyways let's get started so we're going to be converting this little sci-fi laboratory door i made into a game ready asset current issue in the state center right now is this is not prepped for game engines at all it's not optimized nothing if we go to the scene statistics you're going to see we have about 178 000 tries which is way too many so the goal here is going to be to take this down to a lower poly retain the high poly unwrap it do all that good stuff this will not be a tutorial this will just be me working and commentating