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How to Tutorial - Construct 3 ( TOP Down RPG Tutorial ) - Part 3

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Right guys, so welcome back to part three of the construct tutorial series. In today's video, we're going to do something slightly more advanced. We're going to be working on enemy AI, artificial intelligence. We're going to get our enemy to chase down our player and then eventually we will then add a you can say action once the enemy has reached the player to do something. So the first we're going to need to do is select our enemy object and we're going to need to go and remove the sign behavior. So what we're going to do is click on our behaviors and we're going to rightclick this and say delete. Okay? Because we don't want it to go backwards and forwards as per our previous demonstrations. What we're going to want to then do is add a new object. Right click here, insert new object. And I want us to use a sprite again. And let us go and put in a solid. So let's just paint this. Keep this nice and simple. Um, let's paint it maybe green. There we go. Go ahead and paint that. And we can go ahead and close that. Then what we do is just going to resize that slightly. And we're going to give it a little tilt. Just like that. Resize that down like that. And let's give that a property as a solid. Right. Behavior add new. Give it the solid. The reason for this is I want to pretend and simulate that this in fact is going to be a wall. So we're going to put that as wall so that we know that it is a wall. Right. Now I have been naughty here. You'll see I want to keep everything sort of the same. So I'm going to just case sensitive and you can rename it.

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