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How to Fix BAD Walk Cycles (Complete Blender Animation Tutorial)

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This image here, you will likely have come across just with a cursory Google search . Now, [snorts] what if I were to tell you that this image might be your undoing ? Not for the reasons that you think, however . So, here's a familiar story for anyone who's ever tried to animate a walk cycle . You've gone through the process of finding the best YouTube tutorials on the topic . You've found some reference images on Google, and you've gone ahead , you've opened up Blender, you've got your rig ready , you start putting in those key poses, you've got your key frames down , you you know, refine it to the best of your ability, and then you press render , you open up the video, you play it, and then you look at it , and you think, "That looks kind of [ __ ] What's wrong with it ? I just followed everything exactly to what the video just said . Why does my walk cycle look like this?" Well, I'm here to tell you that you're not the only person to experience this . In fact, every animator goes through . And even the most seasoned animators resent and lament the process of creating a really nicely polished walk cycle . This video is all about how to de-shitify your walk cycle so that you can present it and be happy about it . All right? So, let's jump in and talk about a few reasons why your walk cycle might look just a little bit [ __ ] Okay, so here's a typical example of a walk cycle that I normally see from a student, a hobbyist, or someone who's followed a YouTube tutorial and created a walk cycle for the very first time . But, there's something about it that makes them think that it's stiff, it's slow, and just a little bit wrong . And it's hard to tell what the problems are without a direct comparison . So, here we are . On the right here is a more polished version of the very same walk cycle you see on the left . Can you see the ? If you can't, don't worry. . We're going to talk about what they are step by step . So, one of the first things I notice about a novice walk cycle is the pace, the speed in which a walk cycle occurs . Now, if you're working at 24 frames a second, for instance , you need to understand that 24 frames a second is the amount of images that are being played throughout that 1 second . People tend to animate beyond the 24 frames

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