People are Creating INSANE Things with Kimi K3
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So, China just dropped Kimmy K3, the largest open- source AI model ever made. It just took the number one spot on almost all the AI coding benchmarks, beating Claude Fable 5 itself. And within hours, people were using it to remake CS2 from a single prompt, building entire websites and even creating a working Game Boy Advance emulator. So, today I'm going to show you the most insane things people are creating with this model. All right. So, first I'm going to show you some of the best gamedev examples of the Kim K3 model. The very first one is Kim K3 making a firsterson shooter game similar to Counterstrike and it looks pretty good. This entire game was created using a single prompt. It looks absolutely insane and it actually plays pretty well. There are full 3D models of people and the user is able to shoot guns at them and everything. Overall, this is a very impressive game generation example and it basically shows us exactly what we can expect from this model. Moving on, here is another example of a firsterson shooter. This example is by a user named Chutas Lua. As you can see, this one also looks pretty good and the overall bullet animations are really nice here. The main takeaway is that creating these types of environments is normally very complicated for AI models. So, it is highly impressive that Kim K3 was able to pull this off with just a simple prompt. Now, I have to say the environment is not as detailed as it could be, but with a few more prompts, I think we would be able to achieve a much better environment, and the game would look a lot more beautiful. Regardless, it is an absolutely insane example of the model's capabilities. Here is another impressive game made using Kimmy K3. The creator of the game, a user named Chong Yu basically built a Paper Mario inspired game using Kimmy K3 and Grock build as the harness. I actually think it is very important to have some kind of harness here to get the best results for a game like this rather than just using the model natively on the web. Having a harness like cursor or claw code gives the models more capabilities and essentially more tools to make the game better. As you can see, this specific game is pretty good. The character animation is especially impressive. The movement of the character actually looks fun, and the overall environment of the game is very nice. There are also NPCs that the character can talk to, which is a great feature to have. Overall, I think this was another very good example of game development. And now here is a comparison between Fable 5, Kimmy K3, and GPT5.6 in terms of their game development capabilities.