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Make Isometric Games in Godot 4.4

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a website up. A while back, I made a video about teaching isometric basics in G. I promised a part two, but never ended up making one. So, in this video, I'll teach you everything you need to know about isometric basics in GitHub. We'll start by setting up your isometric tiles. I'll teach you how to place them and draw them. I'll teach you the techniques we use to do collisions and viceing. I'll teach you the general tips and tricks and methodology we'll use to define areas and layering. So it's going to be a bunch of knowledge. So let's get started. Okay. Now that we are in our GDO game engine, let's see our assets that we are going to use. These are the assets I'm going to be using. You can see these are Minecraft like assets. And yep, they look pretty cool, I think. And yeah, I have turned off the, you know, filter in the texture. Uh let's see inherit linear or nearest. I think nearest looks better. I don't know what you guys think. Let's just see we go with nearest. So let's first of all let's go ahead and control A and let's just add a note 2D. The node 2D is going to be act as you know sorting kind of a thing you know for organization. No function whatsoever. Control A to add tile map layer node. search for tile map player node and add one. I'm just going to rename it to layer one. Layer one. And it's going to be our first layer. Of course, now we are going to be creating a new tile set in here. Keep in mind that no matter how many layers you create, you can use a tile set resource and share them across all of them. So you won't have to set up your tile map again and again. So, uh, you can click on this create a new tile set. A tile set has all of the properties.

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