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BEST ACT 1 BUILDS in Clair Obscur: Expedition 33

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Hello everyone. In this video, I'll be showing you act one builds for CL, Lun, Gustav, and Mel in Clare Obscure Expedition 33. Now, these characters all have their own unique way of playing them, and I'll be breaking down how to use their skills and what attributes to build around. So, first off, we're just going to go through the attributes here. So, Gustoff, he's going to have some pretty good health scaling. So, that's why I went with a higher uh health pool. So, they're ranging from 18 to 20. If you're lower level, don't worry. I'll talk about where to allocate your stats and when. So, here you can see vitality is going to be an important stat depending on your weapon scaling as well. So, I got a weapon here. Pretty much everyone's going to have an agility scaling weapon for the most part except for CL there. I don't have one on her. Uh, so obviously pick the stats that reflect your weapon the best, but agility is going to be a good one to work on. Now, for Gustav, he's got more health, so we may as well put up his health a little bit higher. So, I recommend getting his health up to like six here, putting some more points into his agility. And a big part of Gustav's kit is the ability to stack criticals to get his overcharge. So, we want to increase his critical hit chance for that reason there. And you can see he actually has some pretty good critical hit scaling early on. So, getting this up to like 10 could be good for that 20% critical hit chance. So, one in five attacks and his uh Lumiere assault attack that does five attacks, you got a pretty good chance of getting some overcharge from that. Now, agility is also a good stat to have for him. more speed, defense, and attack power is always a useful thing. But we want to get his health up pretty quick. So once you can get to 1,000 health, it's going to allow you to take a few hits cuz sometimes you just miss the dodge inputs. It happens. It's part of the game. So getting his health up to 20 is nice cuz this gives you a good amount to work with. Um you can just go for about the the um the 14 15 range first, then get his agility up a little bit higher. I'd like to get this upwards around there.

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