A game with a bug causing insane performance
YouTube transcript, YouTube translate
A quick preview of the first subtitles so you know what the video covers.
*[Music]* What’s this? Pirate Cove is here! *Dun-dun-dundun* *Dun-dun-dundun* *Dun-dun-dundun* *[Music]* You, Juni? Juni? Juni! Is the *Nuke* worse than *Decap* for permanent damage? Decap vs. Nuke—what’s worse? I don’t know. Why ask? I’m sorry. I’m sorry. I’m sorry. I’m sorry to you. I’m sorry to you. I’m sorry to you. I’m sorry to me. I’m sorry to me. I’m sorry to me. Now I don’t need aggro. Let’s try *Skull* instead. Really try *Skull*? What’s its advantage? Oh, *Skull* sounds good. Check. Yes, *Skull* works. If it hits you, laugh at *Skull*. Okay. Thanks. Let’s use *Skull*. Yeah, that’s good. Wait, back then *Skull* had great stun power. Does it now? If *Skull* hits you, the screen just glitches. Back then, if *Skull* hit you, the screen *would* glitch. Early players used dual monitors—now the server monitor moved to the sub-screen. Oh, I’m done. Back then, if *Skull* hit you, the main monitor shook violently, forcing you to switch to the sub-monitor. Early footage proves it—*Skull* caused massive screen shake. No recorded evidence exists. But I’ve seen it: the screen *literally* shook so hard.