NEW NANITE WORKFLOW for your Unreal Project
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hello everyone today we talk about the environment in anal engine as you know in an engine 5 we have a powerful n technology that allows us to load into the engine at tons of geometry but we have a question how can we texture it High po mesh and today I will show you the pipeline how to make the environment asset for unreal without retopology unwrapping texturing and this bunch of stuff that distance you from the final result I came across a new development called Nova from Sergey tokin a month ago I'm sure you know this guy he has already created many packs and blender addons however with the Nova tool he offers a new approach to the pipeline for working with the environment in unreal this allows you to spend more time directly on design and working with forms without being distracted by technical aspect I'll demonstrate This truly Advanced approach to work so let's not waste time and get started first of all we must install Den set Adon for blender where the Nova tool is built Nova tool Works in blender version four and higher go to preferences and install the downloaded Z set next go inside and find the script op option tab activate it and inside the Nova tool folder select the file user Nova and then restart the blender we also need the Unreal Engine file Nova modular sci-fi kit or Nova procedural material system which contains a prepared Trader for working with the Nova tool let's sum up what we I have this train from the Out Just paral Landing to the demonstrate the pipeline thanks to Jasper for sharing it I subdivided this mesh a bit to achieve the desired result I also made a couple of additional Assets in fre cod as you can see my objects don't have UV and there are no low poly versions of the assets only rough objects with a fairly dense mesh you need to remember two general things to work correctly with Nova tool first the material applied to your object must follow